Word that the game was in development emerged in late 1997. Curry's fate is never shown, but he is most likely killed in the explosion as he is not mentioned among the Nostra ringleaders in the sequel. Following a parachute dive from the cliff-side base and landing safely on the ground, he heads toward Russia, setting the stage for SpyHunter 2. After a hard-fought battle, the Four Horsemen are defused and explode, while Alec escapes on the Interceptor II. Later, he finds the headquarters where the Four Horsemen are based in Petra. Nostra's schemes become more dangerous, and Alec finds himself returning to most of the previous Nostra bases for more intense missions such as destroying weapons of mass destruction. Eventually, the G-6155 Interceptor receives an upgrade (and a change of paint) to the G-6155 Interceptor II, complete with an EMP Launcher, Scanner, and a shorter Turbo lag time. Originally Alec does light missions, mostly destruction of Nostra property (like a vehicle created from Nostra and stolen IES technology), but Nostra hijacks the "Weapons Van" and an Interceptor, and Alec is forced to destroy it. Curry's plan is to use four EMP weapons mounted on satellites, dubbed the Four Horsemen, to stop all electricity in the world, then plans to rule. When he was trying to launch his plan, he sends all he has after him. Curry has reason to believe that it is the same person who stopped him in 1983 ( Spy Hunter). To deal with him, the IES create a team called Spyhunter. Daemon Curry, a man who believes himself to be the figure mentioned in several religions (for example: the second christ/antichrist and believes in the prophecies of Nostradamus), is the founder and leader. The plot deals with Alec Sects, an F-15 pilot who was trained by the FBI, as he tries to take down Nostra, an Israeli-based international company that produces food products, bio-chemicals, genetics, e-commerce and children's software. The players can also destroy each other, after which they "respawn". Some are straight races, while others require the players to kill chickens or drive through icons along the way. The game also features a two-player mode, where the player and a friend can race through any of the 14 missions after completing them in single player mode. The Interceptor has three modes: car, boat and motorcycle (the third mode is new to this game), the latter mode appearing when the Interceptor's energy (in car or boat mode) is critically low. The weapons van also returns in this game, and features some of the same enemies (including "Switch Blade" Plymouth Prowler which has tire slashers, and the "Road Lord" Mack Superliner which can't be destroyed with machine guns). Larger 20mm guns, then 40mm guns are unlocked as well. New weapons include tracking devices (not really a weapon) and a flamethrower, rail gun, EMP launcher, IR scanner. The car features the same weapons as the original arcade game, although only the machine guns, and oil slick are available at first the smoke screen and missiles are acquired later (in this game, there are two types of missiles: unguided rockets and guided missiles). Objectives are generally to destroy things like enemy weapons, equipment and communications towers, to avoid civilian casualties, to tag things with tracking devices and so on, although some objectives that are a little different include escaping from a warehouse using a trabant within a tight time limit, escorting and protecting allied vehicles and even chasing and destroying a stolen Interceptor vehicle. Every mission must be completed within a time limit. There is a range of objectives, though the gameplay is similar on every level: the player must drive along shooting enemy vehicles, avoiding civilians and destroying set targets. Each mission, of which there are fourteen (including 2 training levels), has one primary objective and a number of secondary objectives. The game features variations of the Peter Gunn theme throughout the game, including menu screens and the main levels, as well as a variation with lyrics called "The Spy Hunter Theme" by Saliva. Unlike the original's top-down view, the remake is played with a chase camera, similar to a racing game. In the game, the player drives the G-6155 Interceptor, an advanced, weaponized spy vehicle. It has since been ported to GameCube, Xbox, Game Boy Advance, Microsoft Windows, OS X, and Tapwave Zodiac. It is a remake and sequel of the 1983 arcade game of the same name first released for PlayStation 2 in 2001.
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